The Tone Of Ember
The things that set Ember apart form other campaigns are the tone and attitude. The setting combines Steam punk, fantasy, and sci-fi in one place. This allows for a unique world with a elaborate history and lore. In my hopes to create a world that I could run many campaigns in. I made a world open to explore every nuance, all the history, and lore that the player would want, if they so choose to dive in. With five continents and twelve countries, there is a lot of history and lore to explore. But it is not necessary for one to learn to play the game, unless you want to DM in the world of Ember.